Issue with Outline Objects

I am trying to get Outlining of lootable objects to work and I cannot seem to figure out what is going wrong.

For reference I followed this tutorial (Material used in tutorial was not working for me so testing with others):

**Material created from:**Unreal 4 Tutorial: Advanced tron material #1 - YouTube
In my Character BP:
(Event Graph attached to Event Tick)
https://i.imgur.com/pj9qvxF.png

Start Tracing Function:


Stop Tracing:

Post Process Volume:
Infinite Extent (Unbound): Checked
Post Process Materials Array (Asset Reference) w/ this Material:


Item Actor:


What I am currently getting:
https://streamable.com/2qdnnj

Any help would be greatly appreciated!

I was able to get the highlighting working now but need to resolve the issue of it overlapping the character and can be seen through walls.
https://streamable.com/veke9j