Hello, i am having an issue after applying one of the fluid FX templates to the character mesh in 3rd person game. whenever the character moves, instead of the effect trailing the model, it leads it in whichever direction it is moving.
examples:
example 1
Example 2
the particle emitter asset particle spawn has the following:
initialize Mesh Reproduction Sprite.
Initialize particle
Curl Noise Force Density
Set: (Particles) Density
Particle update:
Particle State
Drag
Update Mesh Reproduction Sprite.
Solve forces and velocity
Scale sprite size.
Set fluid source attributes
the niagara effect template i used is grid 3d gas fire. if you need to use all the same parameters
i’m still new to the engine, and niagara and i can’t seem to find a fix on youtube or google, so hoping the masters here can assist, and show me the possibly simple fix i am missing.