Hi there I was wondering if anyone could help me on this issue I’m having where the textures I have created. Seems as though my metal material is just shiny black instead of what material its meant to be any help or advice on the matter would be a great help.
The images attached shows what I’m experiencing in unreal how I got my Material set up and also what its meant to look like using MT2
Cheers
Martin
Hello,
You are texturing using the Spec/Gloss workflow but UE4 is Metal/Roughness based.
You have to tell us what software you use for texturing so we can guide you better. But for a quick workaround, plug your Specular to BaseColor, Invert your glossiness and then plug it to roughness, Plug a pure white to Metallic slot. You should also add a Reflections Capture sphere to the scene.
hey cheers for your help. Sure thing I’ve been using the quxiel suite to build the textures seen and used the UE4 template as far as I’m aware. Right I will make the changes you have suggested and let you know how I get on. I also have a few Capture spheres already in the scene.