Issue with meshes jittering in VR

We are working on a few Vr projects. We keep running into the same issue. Our meshes keep being jittery when viewed through a Vive. In the editor however it is not jittery. They are empty worlds with just around 60 meshes. Any help would be greatly appreciated. We also tried a school that only had lockers in them. It seems like the issue appears when we place more meshes. The more meshes we add, the worse the jitter gets. WE are GETTING OVER 90 FPS. Which is what is really weird. It seems like it might be a draw call related issue/opacity issue. Any suggestions would be helpful(besides the obvious, lower draw calls)

Thank you