Heya, I’m racking my brain trying to understand what is causing this issue and any direction would be greatly appreciated.
Have attached a video as I figure thats the easiest way to show it.
The shadows on the grass are far too dark and dense but get lighter and more accurate the closer to the camera they are. The grass tufts are Nanite foliage distributed with a PCG in UE5, using Lumen for lighting.
Thanks