The bullets in my game use line traces and I have a headshot system that uses the “hit bone name” on the hit result. I have multiple skeletal meshes (all very similar) that use the same skeleton.
The problem is that on some meshes half of the face returns “Spine2” and on one mesh in particular the entire head returns “Spine2”
I can see that the spine ends below the shoulders, then goes to the Neck and then to the “Head” bone just like it should, but for an unknown reason the line trace doesn’t see the neck or head.
Is there any way for me to adjust which bone name is associated with parts of the mesh? Ideally in the skeletal mesh but I’d take any help I can get.