Issue with "Gas Can" FortItem persist through Rounds (and no way to delete it programmatically)

Reference ID

0f35b207-4e99-e0db-2874-83afba3b0a53

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

  1. When “Gas Can“ FortItem is dropped on the ground, it persists through rounds without getting deleted.
  • Seems to only affect the “Gas Can” that is dropped from inventory, but the “Gas Can” that get thrown from “right click->left click” get deleted fine in the next round.
  • https://youtu.be/w74iQ2UT_r0
  1. This specific “Gas Can” FortItem also can not be deleted by MutatorZoneDevice “Pickup Life Span” or ExplosiveDevice or DamageVolumeDevice.

Steps to Reproduce

  1. Drop “Gas Can” onto the ground, wait until the round ends.
  2. “Gas Can” will persist in that same location in the next rounds.

Expected Result

All dropped “Gas Can” should get deleted in the next round.

Observed Result

All dropped “Gas Can” still persist in the same location in the next round.

Platform(s)

windows

The status of UCB-1186 incident has been moved from ‘Awaiting Validation’ to ‘Needs Triage’.

Are you able to use the gas cans in your next round? I have a similar issue with the cuddle fish, they also persist but they cannot be used.

Yes, you can pick it up and still use it. We have game logic that use the GasCan as a requirement for objectives, so its completely usable and pass the condition_button_device check as well.