Summary
Again another wierd issue the gong on the Fortnite prop shows as the grid material in a private playtest session yet in UEFN session its fine ?
This is like how the cosmetics on the vehicles are working too so assuming its the same type of bug.
Asset ref:
/Script/FortniteGame.FortPlaysetPropItemDefinition’/MaskedT_Comp/SetupAssets/Maps/PPIDs/PPID_MaskedT_Comp_Asteria_Dojo_Gong_A_7275ad1c.PPID_MaskedT_Comp_Asteria_Dojo_Gong_A_7275ad1c’
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place the gong asset as ref then try in a UEFN session it’ll work then try in a private playtest session via island code
Expected Result
It shouldn’t be messed up
Observed Result
Its messed up
Platform(s)
pc
Additional Notes
I will share the UEFN session snip then show a vid of the private playtest session when i go into that in a few hours so please leave this ticket open for now
