Issue with Fortnite gong prop and material showing default grid in private session - Works in normal UEFN session

Summary

Again another wierd issue the gong on the Fortnite prop shows as the grid material in a private playtest session yet in UEFN session its fine ?

This is like how the cosmetics on the vehicles are working too so assuming its the same type of bug.

Asset ref:
/Script/FortniteGame.FortPlaysetPropItemDefinition’/MaskedT_Comp/SetupAssets/Maps/PPIDs/PPID_MaskedT_Comp_Asteria_Dojo_Gong_A_7275ad1c.PPID_MaskedT_Comp_Asteria_Dojo_Gong_A_7275ad1c’

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place the gong asset as ref then try in a UEFN session it’ll work then try in a private playtest session via island code

Expected Result

It shouldn’t be messed up

Observed Result

Its messed up

Platform(s)

pc

Additional Notes

I will share the UEFN session snip then show a vid of the private playtest session when i go into that in a few hours so please leave this ticket open for now


Normal UEFN session its fine.

Will show video soon of the issue in a private session

Edit:

Also faulty in normal session now too idk if its random or what very weird indeed.


Its like there is another cylinder with that material on it as you can clearly see the gong move.