Issue with (finger) socket on UE Mannequin skeleton (UE5-0)

Hi everyone, I am having an issue with a mesh component on my CharacterBP. I’ve created sockets on each finger on the mannequin skeleton to attach items. The issue is that on the skeleton preview, they look fine. But when I set the parent socket on the mesh component, the middle and pinky finger sit at the foot of the character while the other’s attach correctly. Any ideas what is going on? All settings are the same from what I’ve seen. I’ve tried setting the mesh to one of the meshes that did correctly attach to the socket but it’s still not working.