Issue with editable on a pre existing prefab does not update to the value inputted unless you delete/re add the prefab

Summary

As it says i have numerous prefabs and i added an editable days later after the prefab is in place ect and the value was never true to what the editable value in the prefab was ie in the component its :int = -1 then in the prefab i set to 0,1,2 ect and this never updated it always printed -1. I deleted the prefab and re added and it works but this is no good. This should be live data like a verse device

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Build a prefab with some custom verse component. Place in the world. Add an editable int after its placed ect. Set the editable int to something other than default in the component. Print the value.

Expected Result

It should work like a verse device so its instant up to date info

Observed Result

Its faulty but also long winded to get to work if you have already placed/override options

Platform(s)

pc