Summary
As it says i have numerous prefabs and i added an editable days later after the prefab is in place ect and the value was never true to what the editable value in the prefab was ie in the component its :int = -1 then in the prefab i set to 0,1,2 ect and this never updated it always printed -1. I deleted the prefab and re added and it works but this is no good. This should be live data like a verse device
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Build a prefab with some custom verse component. Place in the world. Add an editable int after its placed ect. Set the editable int to something other than default in the component. Print the value.
Expected Result
It should work like a verse device so its instant up to date info
Observed Result
Its faulty but also long winded to get to work if you have already placed/override options
Platform(s)
pc