Issue with distance fields - flickering in UE5.3

I resolved the issue. I figured it looked like z-fighting, even though there is nothing there for the plane to intersect with. For whatever reason moving the plane from z = 0 to anything else completely stops the buggy effect. I figured 0 would be a good height for the water in my game, but I guess for now I’ll call this fixed.

Still not sure why this is happening, as my terrain is at height level 100 and also sculpted down much further.

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