Hello Everyone!
I am posting because I have an issue with distance fields in Unreal Engine 5.3.
For some reason, the fields are affecting the object (plane) below them and glitching out/flickering. I have “Affect distance field lighting” disabled on the plane but enabled on the other meshes and terrain.
My SingleLayerWater material samples the “DistanceToNearestSurface”, divides it by 100, and clamps before going into the base color pin.
I have attached a gif of the bug.
Any help/guidance will be appreciated.
Thanks,
- Cargo