Hi, I’ve been working on my game, where the weapon you hold determines how much damage the player deals. When a player spawns, it triggers a cycle (two triggers that trigger each other), which then checks for the weapon being held (conditional button). Afterward, it applies the damage amplifier powerup.
However, recently, during testing, the damage amplifier pickup sound plays, even though it’s turned off in the settings. Just to be sure, I verified the UEFN and tested it to see if the issue occurs in Creative 1.0 mode, and it does. I’m not sure why I can’t remove the pickup sound, similar to the HUD message device, where I can delete it.
Settings one of Damage amplifier powerups