Issue with custom props not fully touching the ground in Prop Hunt

I’m working on a prop hunt map and some props I’ve imported seem to have an invisible barrier around them or there is an issue with them completely touching the ground. I’m messing with the collision and gravity settings, but I can’t seem to find one that affects it. Unfortunately, these props are obvious when cloning them because they don’t touch the surface of anything completely and always look, they are floating slightly above the object they are on. Is this an issue with the asset/prop itself or is there another setting that I need to adjust?

Thanks!

-MF

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Same issue, if someone can help us :smiling_face:

Two things I would check:
Make sure the center point of the imported assets are at the bottom center of the model and also maybe adjust the collisions of the model. Are you using custom collisions? Probably worth testing in a new blank project not to mess anything up.