Used local a few times since change… didn’t even notice… I think I was too busy working out how to rotate properly by entering it in transforms manually instead cause I was making prop circles and its easier for symmetry… no wonder it was a bit weird & troublesome.
Have you tried playing with spline handles since the changeover, they’re still XYZ, but also weird somehow… Hang on, last week I was going bonkers over a grind rail and this week I did it easily, they must have fixed it or my subconscious adjusted something
This is also happening inside the sg prefab editor and is getting really confusing. This is a major UEFN editor issue can this please be fixed. This should have been tested when changing over to LUF ???