Issue with coordinate system in uefn assuming fallout from changing to LUF

Summary

Depending on rotation of an asset and changing between local/world space the arrow colors dont match the actual axis changing

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Place an actor and change rotation and change between world/local

Expected Result

Its should match the color so you visually see its the correct axis

Observed Result

Its not working like it should

Platform(s)

pc

Additional Notes

Ill share a video link

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Used local a few times since change… didn’t even notice… I think I was too busy working out how to rotate properly by entering it in transforms manually instead cause I was making prop circles and its easier for symmetry… no wonder it was a bit weird & troublesome.

Have you tried playing with spline handles since the changeover, they’re still XYZ, but also weird somehow… Hang on, last week I was going bonkers over a grind rail and this week I did it easily, they must have fixed it or my subconscious adjusted something

I think there is issues that shouldnt be a thing like when you change a system over it shoud just work not wait for bugs to be reported.

Small things like this could be bad imagine if you semi color blind :frowning:

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The status of FORT-966995 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.

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