Issue with coordinate system in uefn assuming fallout from changing to LUF

Summary

Depending on rotation of an asset and changing between local/world space the arrow colors dont match the actual axis changing

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Place an actor and change rotation and change between world/local

Expected Result

Its should match the color so you visually see its the correct axis

Observed Result

Its not working like it should

Platform(s)

pc

Additional Notes

Ill share a video link

1 Like

Used local a few times since change… didn’t even notice… I think I was too busy working out how to rotate properly by entering it in transforms manually instead cause I was making prop circles and its easier for symmetry… no wonder it was a bit weird & troublesome.

Have you tried playing with spline handles since the changeover, they’re still XYZ, but also weird somehow… Hang on, last week I was going bonkers over a grind rail and this week I did it easily, they must have fixed it or my subconscious adjusted something

I think there is issues that shouldnt be a thing like when you change a system over it shoud just work not wait for bugs to be reported.

Small things like this could be bad imagine if you semi color blind :frowning:

1 Like

This is also happening inside the sg prefab editor and is getting really confusing. This is a major UEFN editor issue can this please be fixed. This should have been tested when changing over to LUF ???

Well maybe the design is wrong this is uber confusing

FORT-966995 has been ‘Closed’. This is working as intended by design.