Hi, I am trying to package a VR UE 5.6 Project with Android, but keep experiencing an error message. Here are some of the lines from what the output log shows me:
LogTurnkeySupport: Project requires temp target (OpenXREyeTracker plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../(hidden)/Unreal Projects/VR_Anatomy_Lab/Binaries/Android/UnrealGame.target does not exist.
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UATHelper: Packaging (Android (ETC2)): Parsing command line: -ScriptsForProject=“C:/(hidden)/Unreal Projects/VR_Anatomy_Lab/VR_Anatomy_Lab.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=49600 -project=“C:/(hidden)/Unreal Projects/VR_Anatomy_Lab/VR_Anatomy_Lab.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/risha/OneDrive/Documents/Unreal Projects/VR_Anatomy_Lab/VR_Anatomy_Lab.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win6
4\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=ETC2 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/risha/OneDrive/Unreal Projects/VR_Anatomy_Lab” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Android (ETC2)): Initializing script modules…
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UATHelper: Packaging (Android (ETC2)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ETC2)): Setting up ProjectParams for C:\(hidden)\Unreal Projects\VR_Anatomy_Lab\VR_Anatomy_Lab.uproject
UATHelper: Packaging (Android (ETC2)): Project contains multiple Game targets (VR_Anatomy_Lab, VR_Basic) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini
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UATHelper: Packaging (Android (ETC2)): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error
Would anyone have any inputs as to what I could do to resolve this issue? I’ve seen some previous posts about setting a DefaultGameName in the DefaultEngine.ini file, and have tried that, but the same issue still arose.
Thanks in advance!