I am trying to add an animation to my behaviour tree that will play when the AI has just found and just lost the player. I have added it in like this:
The task is set up like this:
The function it is calling from the controller is this:
The function the controller is calling from the AI character is this:
The gameplay is that when it sees me, it just walks over to me, instead of running over. When I tried to debug it myself, it is blank under the category AI Behaviour Tree, until it gets close enough to trigger the attack animation