Issue with "activating class" setting at the "trigger" device

Summary

So… the Issue is with the device called trigger. The filter funktion of the clases doesn’t work anymore. On my Island I wanted to use that for an idea I had but instead of triggern the device it does nothing. I also made an Eexperiment where I searched for where the Issue is and it turned out that the issue lays on the filter Option for the clases wich are alowed to trigger the trigger.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Plase a Signal remote Manager
  2. Plase a trigger
  3. Plase an Item granter
  4. Plase a Team setting & inventory
  5. Put the Signal remote in the Team setting g and Inventory (for example take the blue)
  6. Put the setting from the Signal remote Manager on the same rerety like you want to use the remote for.
  7. Conect both Option on how to use it with the trigger.
  8. Put the trigger on class 7 or any other.
  9. Put any item in the granter
  10. Conect the trigger with the granter
  11. Put the default class identefier in class settings in Mode in Island settings on class 7

Expected Result

You should get the item

Observed Result

Nothing happens

Platform(s)

PS5 (I don’t know if others have that issue too)

Island Code

Video

Additional Notes

In the Video I show my settings on the Devices, how they are conected and what happens. (Well atleast I tryed to make it understandable😅)

If any questions are there I can get contacted on Discord and per Email.

Discord:

E-Mail:
marlon.guenther@vodafone.de