Issue while setting up Lumen Reflections

Hey there,
Pretty new to Unreal Engine. I’m working on a 2.5D sidescroller game. Now I’ve set up a basic glass material with Translucency and was expecting to get nice reflections. Did set up Lumen Reflections too. Now on the first video I get 2 issues:

  1. The one-sided wall is visible in the reflection completely destroying that effect.
  2. When looking at a certain angle / distance the Translucent material becomes completely transparent which also ruins the effect.

By simply changing the Translucency setting in my postprocess from ‘Raster’ to ‘Ray Tracing’ both of these issues are fixed. How do I maintain the same setup using Raster Translucency? What are the benefits there? I saw somewhere on the internet that UE is no longer recommending using the ray tracing translucency as it doesn’t work well with Lumen.

Translucency Raster: raster translucency
Translucency Ray Tracing: ray tracing translucency

Thanks for all the input :slight_smile: