I am trying to create a dedicated server build for our prototype game. I followed every step in this link:
But i get stuck on part 6. when I need to use the unrealfrontend to cook the game. I get the following error:
UE4Editor-Cmd.exe executable. Needs to be built first.
I build the UE4 source engine in development. same goes for my Uproject.
I also created a server target. But doesn’t seem to show in the configuration of my VS project even after I regenerated my VS project files.
Does anybody has a working tutorial on how to create a server executable or build one.
I’ve just recently deployed a Linux dedicated server on a remote hosting, so it is absolutely doable. I will try to help you with your problem.
First of all, you should try cooking your project from inside the editor using Package project instead of UnrealFrontend. The latter one is a bit trickier to start with. As for the configuration - can you post a picture of your available configurations? You should have Debug Server, Development Server amongst them.
Have you actualy regenerated your project files or have you just rebuilt your project? To regenerate the files you need to right-click on your .uproject file and select “Generate Visual Studio project files”.
Yes it is a cs file. Yeah after a few days of retrying the tutorial and searching errors I also have no idea what I’m doing wrong. I do think my server target works because when using unrealfrontend he doesn’t complain about the server target.
Is there anything that you have to change in your VS files?
Or do you need to ad your own configuration in VS?
I looked at the shootergame example. I noticed there that their shootergameServer.target isn’t included in their VS even when rebuilding. You also can’t choose server in their VS configuration. So the tutorials is somewhat outdated.