I’m using UE 5.7 and have an environment i’ve been building. When i walk around certain areas of the environment the r.VolumetricFog.GridSizeZ and r.VolumetricFog.GridPixelSize are being changed (i can see them in the console as it’s happening). At first i thought it was adjusting to compensate for frame drops but i noticed that when it changes it is causing a 10+ fps framedrop itself.
I don’t have any volumes changing the values and when i manually set them in the level blueprint they still change on their own. I tried creating a completely new scene and copy/pasting everything over thinking maybe it was a level setting but it still does it. I also tried selecting everything and sliding it over afew thousand units vertically and horizontally and it still only happens in a specific area of the world coordinates, not ina specific radius of any actors… It does it during PIE and in a built project. It always changes between the same two values for each.
Any ideas? (screenshot attached)
Thanks in advance.
