Issue: VFX Spawner Device referenced from a list are not activating when Enable() is called.

Ah thanks! That works to re-enable them for me, though it leads to other parts of my game breaking lol.

My VFX are childed to props I move around, and after calling the TeleportTo, even to just the coordinates of the parent prop, some of them just end up out of sync with the movement of the parent. Have been doing some things to try and make it look cleaner, but it’s still a bit sloppy as opposed to before. At the very least it’s a bandaid until a fix comes for it?

Thanks so much for letting me know the work around!