Hi,
This is my first work with Unreal, I’m learning one little step at a time how the workflow works.
I have made this texture in substance and imported it to Unreal. For some reason, when I put blend mode: translucent and lightning mode: surface translucency volume in the material settings, the mesh is ruined. Is it a problem of normals in the modelling stage or textures in substance or rendering in Unreal?
Thanks
There are a myriad of technical limitations for translucent materials. You should have two separate materials for the glass and door. This way the main door can use an opaque material and avoid the limitations, but you can still use the translucent material on the glass.
Very simple and very true.
Ty
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