Once again I have encountered what seems like a bug, yet it is something that came up without any changes.
I have a gamepad controler (Wireless Microsoft X-Box). For a very long time I have had no problems using this controller but, as of today, when I press the ‘Y’ button on this controller, it so happens that it is bound to a: “Cmd: FreezeRendering” command. I can read this in the output log as well.
After trying to find if I perhaps made a binding for this button I ended just as wise as I am right now.
Is there something I can delete (like a .ini file) or other to “reset” the inputs?
P.S. I didn’t really know where to put this specific error, thus I will try to open a Topic at the “Rendering” section of the Unreal Forums, because the error seems to be most related to said section.