Hey guys,
Got an issue using the rect light in my scene.
By default it is lighting just from one side, but as soon as I switch to forward shading my rect light doesn’t lit anymore my scene and if I crank up the value to 5000 cd, it start to lit but mostly like a point light (From both side).
I am doing a VR project and though it was a good idea to optimize most possible.
Do you think it is a known issue and I should go back to Deferred?
Thanks in advance guys
Cheers,
Matthieu
Rect Lights | Unreal Engine Documentation The forward renderer does not currently support Rect Lights. If you need to use forward rendering in your Project, use a Spot Light or Point Light instead.
There seriously needs to be a output log on this when you add a rect light and forward shading is on i’ve been working on multiple projects where its off or on for different reasons and had no idea what i was doing wrong till i saw this thank you @L1z4rD89