Summary
Issue: Proximity Mines and Crash Pads Not Activating on Prop Floors
I’m using props as floors in my game (I know it’s unconventional, but bear with me). I’ve run into an issue where proximity mines and crash pads don’t activate on these prop floors. They just collide with the floor and turn off without triggering.
I thought converting the props into building prop blueprints might help, but it hasn’t worked so far. One suggestion was to place a thin barrier over the prop floor, but my floor consists of 1,000 destructible cubes, so that solution isn’t feasible.
I’ve tried adjusting the collision settings, but here’s what’s confusing: the same collision presets work perfectly on static meshes, just not on props. I also created my own cubes using modeling, and when I place the same cube as a static mesh, it works fine with crash pads.
Any suggestions on how to fix this? Is there something specific about props versus static meshes that I’m missing?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
- Create a prop with cube
- start a game
- try to place proximity mine or crash pad on this cube
Expected Result
Mmines and pads correctly placing over the cube
Observed Result
Mines and pads reacts on cube (collides with it) but not activates over it
Platform(s)
PC
Island Code
2306-4660-8986