Issue having an Enemy Movie, Can't tell if it's Navmesh, Blueprint or something else.

Hi Everyone.

I’ve been trying to create a Enemies that just Follow the Player, if they Touch, They Kill.

I’ve managed to make the Kill part no Problem, However i for the life of me, Cannot figure out or find a Solution to Making them move, At this point im sure im missing something obvious but would love some assistance, I’ve watched 2-3 Tutorials and Have no Luck.

I Tried this first but had no luck it having the Enemies move. I Could see it Triggering the AI Move, A String told me it was, The AI Would look at the Player once, But never Track, And never move.

Then i Tried this that i slight Modified from a Tutorial, And still had no Luck.

Any Help would be appreciated. Thank you

hi, try the begin play method only but connect it to on success and see

Hi I Tried this to No Avail, Though after some Tinkering i did Find a few more Clues but still Struggling, Im Relatively new to Unreal.

One when i Simulate the Game Rather than Play it, The Enemies seem to Run where i want them, Even when i move the PlayerCharacter.

But if i am Playing the Character myself they do not Move? They seem to move an inch or so then just stop.

I Also get this Error.

currently, are you using begin play or tick of your logic above?

Currently I am using Begin Play. Though i tested with Tick and it Didn’t change anything.

connect the delay node to ‘on success’ of ai move to and see