Issue encountered with UE5.4.2 Gameplay Debugger

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Summary

GameplayDebuggerCategory_Abilities.cpp line:262

AttributeSet has Objects of different LifetimeCondition.

Steps to Reproduce

  1. Make an AttributeSet inherits UAttributeSet.

  2. Create two variables to replicate.

  3. In the GetLifetimeReplicatedProps function, process each as follows:

    DOREPLIFETIME_CONDITION_NOTIFY(UTempStatusSet, A_Var, COND_OwnerOnly, REPNOTIFY_Always);
    DOREPLIFETIME_CONDITION_NOTIFY(UTempStatusSet, B_Var, COND_None, REPNOTIFY_Always);

  4. Run the editor as StandAlone or ListenServer.

  5. Press the apostrophe key and then numberkey 3

Expected Result

Interrupted at CoreNet.h line:330

Observed Result

Interrupted at CoreNet.h line:330

Platform(s)

Win10

Additional Notes

It seems like it should behave differently depending on the NetMode.