Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Summary
GameplayDebuggerCategory_Abilities.cpp line:262
AttributeSet has Objects of different LifetimeCondition.
Steps to Reproduce
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Make an AttributeSet inherits UAttributeSet.
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Create two variables to replicate.
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In the GetLifetimeReplicatedProps function, process each as follows:
DOREPLIFETIME_CONDITION_NOTIFY(UTempStatusSet, A_Var, COND_OwnerOnly, REPNOTIFY_Always);
DOREPLIFETIME_CONDITION_NOTIFY(UTempStatusSet, B_Var, COND_None, REPNOTIFY_Always); -
Run the editor as StandAlone or ListenServer.
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Press the apostrophe key and then numberkey 3
Expected Result
Interrupted at CoreNet.h line:330
Observed Result
Interrupted at CoreNet.h line:330
Platform(s)
Win10
Additional Notes
It seems like it should behave differently depending on the NetMode.