I’m experiencing movement stuttering on the client side, but it runs smoothly on the server. This is my first multiplayer project, so I’m not very familiar with network replication. Any advice or guidance would be greatly appreciated!
Hello @KantarIsReal , Welcome to the forums!
Could you show how you have your multiplayer setup configured? That would make it easier to see where the issue might be coming from.
Also, I’m leaving some documentation that explains how networking and multiplayer work in Unreal, which might be useful for you. I’m also sharing the Epic learning site, where you can find plenty of tutorials and examples that can help guide you and give you a better understanding of how the multiplayer system works.
Hope it helps!
That stuttering is server movement correction.
Verify your movement speeds. CMC requires a specific process for changing movement speeds.