Hello,
We are currently working on a project where we are injecting Subworld partition using RegisterWorldAssetStreaming in an empty world partition world.
We are currently encountering issue with the IsStreamingCompleted function of the world partition. With the injection of the SubWorld partition, this function will return true even though the SubWorld partition cells haven’t finished loading. It only check if the InjectedCell has finished. Is there a way to check that the streaming is finished completely (With the world partition cells of the SubWorld partition taken into account) ?
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