IsRunningCommandlet() Editor crash UE5 (HELP)

When I try to add an actor to the Level Editor, the editor crashes and shows this error:

\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 276].

However, if I create a new level and add the same actor to it, everything works fine without any crashes. Can someone please help me understand why this is happening and how I can fix this issue?

Hey there @AAriyAA! Which version of UE5 are you using? Is the actor in question imported from a third party plugin like Datasmith? May I have the full crash log?

I’m surprised; now I want to send the crash log It’s working fine! For a while, I developed my project to another level, and fortunately, it’s now fixed. Back then, I tried everything, including cleaning files, generating the project, restarting the editor, PC, and using the Visual Studio debugger. However, it’s now fixed without me having to do anything!

sorry for the late reply, can you tell me how can I turn on the mail notification?

Thanks again for the replay.

No worries, that’s how forums run, mostly asynchronously, just pop in when you can!

If you’d like to turn on forum email notifications, head over to your profile in the top right, then Preferences → Emails

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