Isolated colored light spots appear/disappear in lighting/reflection views

Context: this report comes from a RenderFuzz-based UE 5.5 rendering anomaly study. I am posting the issue publicly so other Unreal Engine developers can check whether it is reproducible, already known, or has a practical workaround.

I found several UE 5.5 captures where isolated colored spots appear or disappear
near lighting/reflection regions. They look like high-intensity magenta, green,
or blue spots rather than normal material animation.

Repro setup:

  1. UE 5.5 on Windows.
  2. Use the attached repro map and exact conditions.json.
  3. Static or slow-rotation camera.
  4. Inspect the lit/reflective region around the spot.

Observed result:

A small colored spot appears/disappears between frames even though the scene
lighting is not intentionally animated.

Expected result:

No isolated colored spot should appear unless it is produced by an actual light,
material, reflection, or post-process effect.

Evidence:

  • Attach evidence_sheets\04_光斑.jpg.
  • Attach comparison video and exact settings.

Question:

Which feature would you test first for this: bloom, lens flare, exposure,
translucency, or reflections? I am trying to narrow the smallest repro.

I also submitted this through the Unreal Engine Bug Submission Form and am using this thread to keep a public reproduction record.

Attachment note: I attempted to attach video_aligned.mp4 here, but this forum account is currently blocked by the forum’s new-user attachment restriction. The representative video was attached to the Unreal Engine Bug Submission Form submission and can be provided again when the forum allows attachments.