Summary
Changes made to a blueprint in the ISM editor (in modeling mode) is not updating in the actual blueprint.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a blueprint actor to assemble a building.
- Add some static meshes into the Blueprint.
- Add the blueprint to the level and edit it with the ISM Editor in Modeling Mode.
Expected Result
The changes made with the ISM Editor should update in the blueprint.
Observed Result
The Blueprint remains unchanged. However, changes made within the Blueprint Editor do get passed down into the level. The first image shows my changes in the level, the second shows the unchanged Blueprint after editing in level.
Platform(s)
Windows 10 PC
Upload an image
Additional Notes
This might be my misunderstanding of the tools and not a bug. If so, it would be great if there was more and better documentation about properly assembling a building in a Blueprint. This is rather tedious in the BP, and I saw video tutorials were people have been able to duplicate ISM’s of a Blueprint by “Alt” + drag left mouse right in the level, even without the ISM Editor.