Island Settings "Limit Nameplate Max Distance" has no effect on NPC / Character Spawner nameplates

Summary

The Island Settings nameplate distance options (Limit Nameplate Max Distance and Nameplate Max Distance) only govern human players (AFortPlayerPawn). NPCs spawned from Character Spawners or Guard Spawners (AFortAIPawn) completely ignore these distance caps and render their overhead nameplates across the island up to the engine’s hard-coded indicator limit (~150m–250m). Furthermore, neither the Character Spawner device nor the NPC Character Definition (CharacterModifier_UI) provides a max render distance parameter for NPC indicators.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

In a UEFN project, open Island Settings in the Outliner.
Set Limit Nameplate Max Distance to Yes.
Set Nameplate Max Distance to 50m (or any small value like 20m).
Place an NPC Spawner (or Character Spawner) in the level with an NPC Character Definition assigned.
In the NPC Character Definition asset, add a UI Modifier (CharacterModifier_UI) and configure showNamePlate: Always.
Launch Session and load into the game.
Move the player character more than 50m away (e.g. 70m–100m) while keeping line of sight with the NPC.

Expected Result

The NPC’s overhead nameplate should disappear/cull when the player/camera is beyond the 50m distance defined in Island Settings (or CharacterModifier_UI / NPC Spawner should expose a dedicated indicator max distance setting).

Observed Result

The NPC’s nameplate remains fully visible at 70m–100m+ across the map. Island Settings nameplate distance settings have zero effect on AI pawns, and there is currently no engine setting or device parameter to configure distance culling for NPC indicators.

Platform(s)

All Platforms