Island Project cannot have a public asset ERROR UEFN

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

I have migrated some Kitbash3D assets from UE 5.3 to UEFN, It’s only one building for testing, right now. When I try to launch a session from UEFN I get these "Island project cannot have a public asset: " and it points to an external actors folder, not in my content browser but in the root directory of my content folder [windows explorer]. How can I alter these assets to be private? or have I messed up in importing somewhere?

Steps to Reproduce

  1. Migrated a level from UE5.3 to UEFN project content folder
  2. Copied actors on imported level and pasted them to a new blank level inside of UEFN
  3. Added a player-spawning device [FN]
  4. Changed the GameFeatureData to the map I wanted to test
  5. Submit changes
  6. Launch Session

Expected Result

I expected UEFN to start loading Fortnite. That it what usually happens.

Observed Result

Failed to Validate Errors and Disallowed Object Type errors.

Platform(s)

PC

Island Code

na

Additional Notes

I don’t have an island code yet since this would be my initial push for this project.

Logs:


1 Like

did you manage to fix this?

1 Like