I have a nanite landscape with tessellation enabled. I try to make snow cover effect using displacement. It seems the displacement is along normal direction, and this produces incorrect result on steep slopes.
Can i specify a world displacement direction (such as (0, 0, 1)) instead of normal direction?
Nanite tessellation only supports displacement along the normal direction. The standard World Position Offset output can do vector displacement but this operation is per vertex for the underlying, non-tessellated mesh.