Log file open, 05/09/24 10:14:53
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=34432)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: VRTest
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.4-CL-33305029”
LogCsvProfiler: Display: Metadata set : engineversion=“5.4.1-33305029+++UE5+Release-5.4”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.3447] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i9-14900K”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “F:\Unreal Projects\VRTest\VRTest.uproject”“”
LogCsvProfiler: Display: Metadata set : loginid=“433e1337471460bd04d1c9b0c236da6c”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.324312
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-FD623A2A4AA70DE2D38BE38ACF8177BA
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/Unreal Projects/VRTest/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading TVOS ini files took 0.02 seconds
LogConfig: Display: Loading VisionOS ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogAssetRegistry: Display: Asset registry cache read as 29.4 MiB from F:/Unreal Projects/VRTest/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Display: Ignored optional reference to ‘ConcertSyncClient’ plugin from ‘LiveLink’ plugin; plugin was not built by target.
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin HeadMountedVR
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin OpenXREyeTracker
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Found config from plugin[OpenXR] Engine
LogPluginManager: Mounting Engine plugin OpenXRHandTracking
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-33305029
LogInit: Platform=WindowsEditor
LogInit: MachineId=433e1337471460bd04d1c9b0c236da6c
LogInit: DeviceId=
LogInit: Engine Version: 5.4.1-33305029+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 11 (23H2) [10.0.22631.3447] (), CPU: Intel(R) Core™ i9-14900K, GPU: NVIDIA GeForce RTX 4080
LogInit: Compiled (64-bit): Apr 30 2024 04:15:25
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2024.05.09-09.14.54:582][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.09-09.14.54:582][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.09-09.14.54:583][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.05.09-09.14.54:583][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.09-09.14.54:583][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.09-09.14.54:584][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.05.09-09.14.54:584][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.09-09.14.54:584][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.09-09.14.54:587][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.05.09-09.14.54:593][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.09-09.14.54:593][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.09-09.14.54:593][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.05.09-09.14.54:604][ 0]LogD3D12RHI: Aftermath initialized
[2024.05.09-09.14.54:604][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.05.09-09.14.54:604][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.05.09-09.14.54:727][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4080 (VendorId: 10de, DeviceId: 2704, SubSysId: 51101462, Revision: 00a1
[2024.05.09-09.14.54:727][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.05.09-09.14.54:727][ 0]LogD3D12RHI: Adapter has 16050MB of dedicated video memory, 0MB of dedicated system memory, and 32683MB of shared system memory, 1 output[s]
[2024.05.09-09.14.54:727][ 0]LogD3D12RHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
[2024.05.09-09.14.54:727][ 0]LogD3D12RHI: Driver Date: 4-11-2024
[2024.05.09-09.14.54:735][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.09-09.14.54:735][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.09-09.14.54:735][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32683MB of shared system memory, 0 output[s]
[2024.05.09-09.14.54:735][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.05.09-09.14.54:735][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.05.09-09.14.54:735][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.05.09-09.14.54:735][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.05.09-09.14.54:735][ 0]LogHAL: Display: Platform has ~ 64 GB [68541501440 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.05.09-09.14.54:735][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.05.09-09.14.54:735][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.09-09.14.54:735][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2024.05.09-09.14.54:739][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.05.09-09.14.54:739][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.05.09-09.14.54:739][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.05.09-09.14.54:739][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.05.09-09.14.54:739][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2024.05.09-09.14.54:739][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.05.09-09.14.54:739][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.05.09-09.14.54:739][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Unreal Projects/VRTest/Saved/Config/WindowsEditor/Editor.ini]
[2024.05.09-09.14.54:740][ 0]LogInit: Computer: abc-PC
[2024.05.09-09.14.54:740][ 0]LogInit: User: abc
[2024.05.09-09.14.54:740][ 0]LogInit: CPU Page size=4096, Cores=24
[2024.05.09-09.14.54:740][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.05.09-09.15.02:490][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.05.09-09.15.02:490][ 0]LogMemory: Memory total: Physical=63.8GB (64GB approx) Virtual=67.8GB
[2024.05.09-09.15.02:490][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.05.09-09.15.02:490][ 0]LogMemory: Process Physical Memory: 542.06 MB used, 560.06 MB peak
[2024.05.09-09.15.02:490][ 0]LogMemory: Process Virtual Memory: 561.07 MB used, 563.53 MB peak
[2024.05.09-09.15.02:490][ 0]LogMemory: Physical Memory: 15195.77 MB used, 50170.50 MB free, 65366.27 MB total
[2024.05.09-09.15.02:490][ 0]LogMemory: Virtual Memory: 21792.69 MB used, 47669.58 MB free, 69462.27 MB total
[2024.05.09-09.15.02:490][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2024.05.09-09.15.02:492][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.05.09-09.15.02:501][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.05.09-09.15.02:503][ 0]LogInit: Using OS detected language (en-GB).
[2024.05.09-09.15.02:503][ 0]LogInit: Using OS detected locale (en-GB).
[2024.05.09-09.15.02:518][ 0]LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so ‘en’ will be used for the language.
[2024.05.09-09.15.02:519][ 0]LogInit: Setting process to per monitor DPI aware
[2024.05.09-09.15.02:742][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.05.09-09.15.02:742][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2024.05.09-09.15.02:742][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME).
[2024.05.09-09.15.02:742][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.05.09-09.15.02:773][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.05.09-09.15.02:773][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.05.09-09.15.04:232][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2024.05.09-09.15.04:260][ 0]LogHMD: OpenXR runtime supported extensions:
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_hand_tracking
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_HTC_hand_interaction
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_eye_gaze_interaction
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_HTC_facial_tracking
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_HTC_vive_srworks_pass_through
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_MSFT_scene_understanding
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_vulkan_enable
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_vulkan_enable2
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_D3D11_enable
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_D3D12_enable
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_opengl_enable
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_win32_convert_performance_counter_time
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_win32_appcontainer_compatible
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_binding_modification
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_composition_layer_depth
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_KHR_visibility_mask
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_active_action_set_priority
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_dpad_binding
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_frame_composition_report
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_hand_joints_motion_range
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_hp_mixed_reality_controller
[2024.05.09-09.15.04:260][ 0]LogHMD: XR_EXT_local_floor
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_EXT_palm_pose
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_FB_display_refresh_rate
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_HTC_vive_cosmos_controller_interaction
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_HTC_vive_focus3_controller_interaction
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_HTC_vive_wrist_tracker_interaction
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_MND_headless
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_VALVE_analog_threshold
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_HTCX_vive_tracker_interaction
[2024.05.09-09.15.04:261][ 0]LogHMD: XR_EXT_debug_utils
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_KHR_composition_layer_color_scale_bias is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_FB_foveation is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
[2024.05.09-09.15.04:261][ 0]LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available
[2024.05.09-09.15.04:325][ 0]LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.5.4
[2024.05.09-09.15.04:326][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.09-09.15.04:326][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.09-09.15.04:326][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.05.09-09.15.04:326][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.05.09-09.15.04:326][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.05.09-09.15.04:326][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.05.09-09.15.04:327][ 0]LogWindows: Attached monitors:
[2024.05.09-09.15.04:327][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) → (3840, 2088), device: ‘\.\DISPLAY1’ [PRIMARY]
[2024.05.09-09.15.04:327][ 0]LogWindows: Found 1 attached monitors.
[2024.05.09-09.15.04:327][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.05.09-09.15.04:327][ 0]LogRHI: RHI Adapter Info:
[2024.05.09-09.15.04:327][ 0]LogRHI: Name: NVIDIA GeForce RTX 4080
[2024.05.09-09.15.04:327][ 0]LogRHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
[2024.05.09-09.15.04:327][ 0]LogRHI: Driver Date: 4-11-2024
[2024.05.09-09.15.04:327][ 0]LogD3D12RHI: GPU DeviceId: 0x2704 (for the marketing name, search the web for “GPU Device Id”)
[2024.05.09-09.15.04:328][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.05.09-09.15.04:331][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.05.09-09.15.04:331][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.05.09-09.15.04:331][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.05.09-09.15.04:331][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: Bindless resources are supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: Raster order views are supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.09-09.15.04:396][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.09-09.15.04:433][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.09-09.15.04:434][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.09-09.15.04:434][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.09-09.15.04:446][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.09-09.15.04:446][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.09-09.15.04:446][ 0]LogRHI: Texture pool is 9627 MB (70% of 13753 MB)
[2024.05.09-09.15.04:446][ 0]LogD3D12RHI: Async texture creation enabled
[2024.05.09-09.15.04:446][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.05.09-09.15.04:464][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2024.05.09-09.15.04:471][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.05.09-09.15.04:481][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“F:/Unreal Projects/VRTest/VRTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyReport_0.log” -log=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyLog_0.log” -project=“F:/Unreal Projects/VRTest/VRTest.uproject” -platform=all’
[2024.05.09-09.15.04:481][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“F:/Unreal Projects/VRTest/VRTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyReport_0.log” -log=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyLog_0.log” -project=“F:/Unreal Projects/VRTest/VRTest.uproject” -platform=all” ]
[2024.05.09-09.15.04:501][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.05.09-09.15.04:501][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.05.09-09.15.04:501][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.05.09-09.15.04:501][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.05.09-09.15.04:501][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.05.09-09.15.04:501][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.05.09-09.15.04:501][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.05.09-09.15.04:502][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.05.09-09.15.04:503][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2024.05.09-09.15.04:528][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2024.05.09-09.15.04:531][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2024.05.09-09.15.04:531][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2024.05.09-09.15.04:534][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2024.05.09-09.15.04:534][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2024.05.09-09.15.04:534][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2024.05.09-09.15.04:534][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2024.05.09-09.15.04:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2024.05.09-09.15.04:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2024.05.09-09.15.04:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2024.05.09-09.15.04:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2024.05.09-09.15.04:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2024.05.09-09.15.04:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2024.05.09-09.15.04:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2024.05.09-09.15.04:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2024.05.09-09.15.04:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2024.05.09-09.15.04:546][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2024.05.09-09.15.04:546][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2024.05.09-09.15.04:546][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2024.05.09-09.15.04:546][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2024.05.09-09.15.04:546][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.09-09.15.04:555][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.09-09.15.04:623][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: VVM_1_0
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.05.09-09.15.04:627][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.05.09-09.15.04:627][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.09-09.15.04:629][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.09-09.15.04:630][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Unreal Projects/VRTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.09-09.15.04:630][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.09-09.15.04:630][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Unreal Projects/VRTest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.09-09.15.04:630][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.09-09.15.04:653][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)
[2024.05.09-09.15.04:653][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.09-09.15.04:653][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.09-09.15.04:654][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/abc/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.05.09-09.15.04:657][ 0]LogZenServiceInstance: InTree version at ‘C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’
[2024.05.09-09.15.04:657][ 0]LogZenServiceInstance: Installed version at ‘C:/Users/abc/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’
[2024.05.09-09.15.04:657][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.05.09-09.15.04:657][ 0]LogZenServiceInstance: Display: Launching executable ‘C:/Users/abc/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/abc/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/abc/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\abc\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 31992’
[2024.05.09-09.15.04:948][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.05.09-09.15.04:954][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.05.09-09.15.04:985][ 0]LogDerivedDataCache: C:/Users/abc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.03 seconds.
[2024.05.09-09.15.04:985][ 0]LogDerivedDataCache: Display: C:/Users/abc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=33.40MBs, RandomWriteSpeed=433.91MBs. Assigned SpeedClass ‘Local’
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/abc/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2024.05.09-09.15.04:986][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.09-09.15.04:992][ 0]LogShaderCompilers: Guid format shader working directory is 20 characters bigger than the processId version (F:/Unreal Projects/VRTest/Intermediate/Shaders/WorkingDirectory/31992/).
[2024.05.09-09.15.04:992][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/abc/AppData/Local/Temp/UnrealShaderWorkingDir/17A477AC467AFED8FB1FF3BD5E71747C/’.
[2024.05.09-09.15.04:992][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.09-09.15.04:992][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.05.09-09.15.04:994][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Unreal Projects/VRTest/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.09-09.15.04:998][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.05.09-09.15.05:329][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.05.09-09.15.08:778][ 0]LogSlate: Using FreeType 2.10.0
[2024.05.09-09.15.08:786][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.05.09-09.15.08:786][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2024.05.09-09.15.08:797][ 0]LogHMD: OpenXR runtime supported extensions:
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_hand_tracking
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTC_hand_interaction
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_eye_gaze_interaction
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTC_facial_tracking
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTC_vive_srworks_pass_through
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_MSFT_scene_understanding
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_vulkan_enable
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_vulkan_enable2
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_D3D11_enable
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_D3D12_enable
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_opengl_enable
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_win32_convert_performance_counter_time
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_win32_appcontainer_compatible
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_binding_modification
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_composition_layer_depth
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_KHR_visibility_mask
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_active_action_set_priority
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_dpad_binding
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_frame_composition_report
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_hand_joints_motion_range
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_hp_mixed_reality_controller
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_local_floor
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_palm_pose
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_FB_display_refresh_rate
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTC_vive_cosmos_controller_interaction
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTC_vive_focus3_controller_interaction
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTC_vive_wrist_tracker_interaction
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_MND_headless
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_VALVE_analog_threshold
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_HTCX_vive_tracker_interaction
[2024.05.09-09.15.08:797][ 0]LogHMD: XR_EXT_debug_utils
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_KHR_composition_layer_color_scale_bias is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_FB_foveation is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
[2024.05.09-09.15.08:798][ 0]LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available
[2024.05.09-09.15.08:838][ 0]LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.5.4
[2024.05.09-09.15.08:838][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2024.05.09-09.15.08:838][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.05.09-09.15.08:840][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2024.05.09-09.15.08:840][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.05.09-09.15.08:840][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2024.05.09-09.15.08:840][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.05.09-09.15.08:857][ 0]LogAssetRegistry: FAssetRegistry took 0.0016 seconds to start up
[2024.05.09-09.15.08:859][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.05.09-09.15.08:862][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/Unreal Projects/VRTest/Intermediate/CachedAssetRegistry_.bin.
[2024.05.09-09.15.09:008][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.05.09-09.15.09:008][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.05.09-09.15.09:008][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.05.09-09.15.09:009][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.05.09-09.15.09:009][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.05.09-09.15.09:024][ 0]LogDeviceProfileManager: Active device profile: [000006F22BE8A000][000006F223722800 66] WindowsEditor
[2024.05.09-09.15.09:024][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2024.05.09-09.15.09:024][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Unreal Projects/VRTest/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.05.09-09.15.09:028][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.05.09-09.15.09:030][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r26c, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
[2024.05.09-09.15.09:030][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
[2024.05.09-09.15.09:032][ 0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“F:/Unreal Projects/VRTest/VRTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyReport_1.log” -log=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyLog_1.log” -project=“F:/Unreal Projects/VRTest/VRTest.uproject” -Device=Win64@abc-PC’
[2024.05.09-09.15.09:033][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“F:/Unreal Projects/VRTest/VRTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyReport_1.log” -log=“F:/Unreal Projects/VRTest/Intermediate/TurnkeyLog_1.log” -project=“F:/Unreal Projects/VRTest/VRTest.uproject” -Device=Win64@abc-PC” -nocompile -nocompileuat ]
[2024.05.09-09.15.09:218][ 0]LogMaterial: Display: WorldGridMaterial-SM6-Default: …