Is VR bugged with dx12 high quality projects? I have used the vr template which works fine, but if i try to activate things like dx 12 and lumen it gets so laggy its rediculous. Like delayed window edge of the screen. Sometimes flashes to steams default vr grid space. Then i notice steams menu is present and you are not even able to remove it with your controller. Its as though both are trying to run at the same time…
As a test i downlaoded barneys basement in 5.3 and tried running it in editor preview.. same bugged laggy result.
I then downloaded the fully built exe version stand alone of barneys basement to test… and to my surprize that one is also bugged. im using a vive pro2 . steam.. vive console both activate same time.
Its weird because ive tested barneys basement a year or 2 ago and it worked fine. So what is happening with steam vr and unreal these days?