Is using locally spawned objects in multiplayer possible?

Thank you so much!!!

@honya15 @Chatouille @kaiagan1 @Rev0verDrive

Thank you so so so much for your time to reply. From all your comments I gained insight into different things. You guys literally saved my life!

@Honya15 nailed it!

I was aware of SetNetAddressable() but on review my previous code (older version) I noticed how I was implementing SetNetAddressable and was calling it in the constructor which is to late in some conditions for the object to be complete stably named. It needs to be done using a deferred spawning. Honya you also gave me confidence that SetNetAddressable was the solution so I applied it every actor and component and IT WORKED!!!

You literally saved my life Honya. Thank you so so so much <3

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