Is Unreal pathfinding is A*? Where I can find the logic in code?

i want to make my AI jump

so my plan is make extra validation when creating the path.

The UE4 uses RecastNavmesh ( GitHub - recastnavigation/recastnavigation: Navigation-mesh Toolset for Games ) you should start lookin from here:


About your real problem why won’t you implement jump with Nav Link Proxies?

Yes, UE4 use an A* algorithm. If you take a look at the FindPath method of DetourNavMeshQuery class you will find the underlying A* implementation.

Hope this helps.