i want to make my AI jump
so my plan is make extra validation when creating the path.
i want to make my AI jump
so my plan is make extra validation when creating the path.
The UE4 uses RecastNavmesh ( GitHub - recastnavigation/recastnavigation: Navigation-mesh Toolset for Games ) you should start lookin from here:
Engine\Source\Runtime\Engine\Private\AI\Navigation\
About your real problem why won’t you implement jump with Nav Link Proxies?
Yes, UE4 use an A* algorithm. If you take a look at the FindPath
method of DetourNavMeshQuery
class you will find the underlying A* implementation.
Hope this helps.