Is UE5's Nanite likely or unlikely to work with VR and Forward Rendering? And, if so, When?

With our best understanding on how Nanite is likely to function in mind, has anyone heard (on a live stream, read, etc) if VR will be able to make use of it? More specifically, is it more likely or less likely that Forward Rendering will be compatible with Nanite? And do we know if UE5/Nanite will have VR support when it first is released or will it come later?

Also will a common NVMe M.2 SSD be fast enough or will Nanite strictly be limited to run on the PS5 with it’s dedicated memory? (Keeping in mind the very different latency, frame rate and resolution requirements for two eyes with VR)