I hope this is the correct place to post this. Sorry if not, I’m new here
Recently I’ve been thinking about recreating a real life area in UE5, and possibly even using it in some sort of game later on. But I noticed that the max world size of UE5 really isn’t that large when comparing it to a real life location. Usually I can only get a few towns and villages, with little of a proper highway and road system when looking for areas that will work with the max world size. So I googled for a bit and found World Partition, but I’m really unsure if it’s really what I should use. Can someone tell me how big I could make my map, while keeping performance and graphics in mind ? I’m a little worried using World Partition would really limit me in terms of what I can do, so I’ve been very careful with how highpoly I make my meshes. I’m glad UE5 is introducing Nanite, which probably helps me with highpoly meshes but I’m not really sure how far this works with World Partition either. I just really don’t know much about game engines so I chose Unreal Engine because what UE5 is bringing seems really promising! Nothing really suited me in terms of max world size, but World Partition in UE5 with the other stuff that’s being introduced seemed like my best choice. So that’s why I’d like to ask, is UE5 suitable for what I’m trying to do ?
I’d really love some help, as what I’m getting into here feels like a totally new world