I’m not sure if this is where I should be making this topic, but here goes.
I have a clear vision of what I want to achieve, but since I’m an artist and musician mainly I don’t even have the mental capacity to fathom how I would start to build something like this. I’ve been headbutting against blueprint and various resources I can find but I haven’t been able to achieve anything.
I have made a flash animation demonstration of what I would like to achieve, please let me know if this doesn’t work for you. It’s a bit glitchy with the looping, but you should get the idea:
https://dl.dropboxusercontent.com/u/37923267/IdeaDemo.html < Please click this link to see the animated version of the image.
In a nutshell, I want to make a seated Oculus Rift experience where you’re just sitting at a neutral position experiencing one “reality”. When you lean forward, you will gradually enter a second reality, as if you’re pushing your head through a portal. The closest game related implementation I can remember is the effect from Wolfenstein 2009, maybe Bioshock Infinite very slightly.
Likewise, the same thing will happen if you lean back in your chair or position, you’ll enter an entirely differnet one. Think moving your head through the surface of the water to look underneath, and likewise, being underwater and pushing your head through to the surface.
With this, comes vastly different music and visual elements to appear or be mixed in. I would potentially like to create 3 entirely different visual levels, but with a common structure and sync to them all. What was a tower in one world is a tall tree in another, for example.
I’m not after being told how exactly this could be done, I would just like to know if it’s even possible and what kind of things I should look into learning to achieve this.
Just places to start, basically. I can figure out the sound cue implementation I’m sure, and asset creation is just fine and dandy, I just don’t know how I’d even begin to go about the way this works mechanically and how to do it. I’m used to doing everything myself so blueprints sounded like a great thing for me, but alas, I’m still not getting anywhere.
tl;dr, Is it possible to make 3 whole different maps rendered at the same time but masked, basically.
I have a UE4 sub and I’m very serious about this, I’m willing to actually start a recruitment thread and pay some bright person to help me with the core systems, if there is even a possibility for this kind of thing to work.
Again, sorry if I have put this in the wrong forum section. I’ve been writing music and brainstorming for this for a long, long time and I want to start getting serious about making it actually happen.