I’m new to networking of Unreal, and i’m kinda confused about certain things.
This is what i’ve been experimenting with:
When Client launches itself using a (Run on server) Replicated function, there is a noticeable lag once it happens.
By my understanding of ue4, what happens is that client sends a request to the server to launch, and the server responds back. I know sending in and out of the server takes time but what confuses me is that this is the only network function i’m using and it’s slow…
This approach to launching character is probably not correct, So i wanna know what to do for such important gameplay elements that should happen instantly…