I’ve had this problem before. I wanted to make a post about it but then the problem resolved itself. I’ve created a new tree model for my scene and have applied the material correctly (it displays correctly in the editor).
However when starting the game and procedurally creating the trees, suddenly the material doesn’t show! After some time, and after creating a new blueprint to test it out again it suddenly worked but I didn’t really change anything…
The only Mesh that has a material applied to it in the left picture was a Static Mesh Component which I dragged into the scene with the Content Browser but all other are Hierarchical Instanced Static Mesh Components.
Now I have the same problem again with a new tree model and I am out of ideas… again it doesn’t apply the materials on my Hierarchical Instance Static Mesh Components and the trick I used last time didn’t work… could this be a bug or am I just missing something horribly?
Maybe someone can help me out, this is a really annoying issue…
Thanks a lot!