Video: https://streamable.com/ghhs2r
As you can see in a video I’m encountering a very weird problem, if I use big numbers (thousands) in velocities and forces in a particle update the niagara system will look different in the level than what it does in it’s menu but when I start hovering quickly over any icon in ue4 ui then it seems to be quickly refreshing and look almost as intended and then it looks bad again when I stop doing it. Is this a bug or am I doing something wrong?