Is there way to make an object "unpickable"?


I want to be able to make an actor (a car door) “unpickable” after I’ve attached it to another actor (car frame). I tried setting mobility, but that just makes the attached objects fly off.

What is “unpickable”?? Not interactable? Disable collision/trace channels maybe.

My answer is for if you are registering click events on your objects. Maybe the same logic will apply if you’re implementing it differently. You can create a Boolean variable for whether the car door is attached or not and if it is, set the collision response of that object to Ignore. Hope this helps. I’m new myself and just learned this off the online portal.

It won’t matter if it is a click, overlap, hit etc if you use the “set collision enabled” node. It will just disable ALL collision responses.