Is there something that I can use like
#IF UNREAL_EDITOR
//Then Excecute some code
#IF VISUAL_STUDIO
//Then Some Code
I want some of my code to be compiled if and only if compiled with Unreal Editor.
Is it possible ?
Is there something that I can use like
#IF UNREAL_EDITOR
//Then Excecute some code
#IF VISUAL_STUDIO
//Then Some Code
I want some of my code to be compiled if and only if compiled with Unreal Editor.
Is it possible ?
The Editor doesn’t compile code - both the Editor and Visual Studio use the Unreal Build System to compile Unreal projects. Could you explain a bit more what you’re trying to do?