Comming from Blender I use the “color ramp” very often when creating node materials. Is there something that works similar in UE4 materials?
Left - a noise texture without a color ramp
Right - same noise texture with a color ramp
Quote from the Blender docs: "The ColorRamp Node is used for mapping values to colors with the use of a gradient. It works exactly the same way as a Colorband for textures and materials, using the Factor value as a slider or index to the color ramp shown, and outputting a color value and an alpha value from the output sockets. "
So I made something with the “if” node, but the result isn’t exactly the same, as it misses the gradient between 0 and 1.