Is there difference in performance using multiple nodes instead of one

As the title says, is there a difference in performance if I use multiple nodes to declutter my blueprints or should I prefer on and use reroute nodes to make it clearer. As for my understanding it shouldn’t matter but I’d like to clarify it.

Also, same goes to the Material Blueprints. Is there any difference if I load a texture once or does every instance of Texture2D load it again and again. I’ve attached screenshots to visualize the question.

Thank you, just as I expected.

No, there is no difference between the two. Go for what looks cleanest and makes sense in the situation.

HTH